Khan Academy Static

Transformations

It's time to learn about the most useful math concept for creating video game graphics: geometric transformations. We will start with lines of symmetry and the order of rotational symmetry and then move on to reflecting, translating, and/or rotating a shape

Coordinate_plane

How can we communicate exactly where something is in two dimensions? Here, we cover the basics of the coordinate plane. We now delve into the world of Euclid. This will be a great tutorial experience if you are just starting to ramp up your understanding of graphing or need some fundamental review.

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