We don't believe in memorizing formulas and neither should you (unless you want to live your life as a shadow of your true potential). This tutorial builds on what we know about displacement, velocity and acceleration to solve problems in kinematics (including projectile motion problems). Along the way, we derive (and re-derive) some of the classic formulas that you might see in your physics book.
9904_Average_velocity_for_constant_acceleration.html
9910_Deriving_max_projectile_displacement_given_time.html
9909_Projectile_height_given_time.html
9913_Viewing_g_as_the_value_of_Earth_s_gravitational_field_near_the_surface.html
9908_Plotting_projectile_displacement_acceleration_and_velocity.html
9906_Airbus_A380_take_off_distance.html
9905_Acceleration_of_aircraft_carrier_take_off.html
9911_Impact_velocity_from_given_height.html
9912_Choosing_kinematic_equations.html
9907_Deriving_displacement_as_a_function_of_time_acceleration_and_initial_velocity.html
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