Let's escape from the binds of one-dimension (where we were forced to launch things straight up) and start launching at angles. With a little bit of trig (might want to review sin and cos) we'll be figuring out just how long and far something can travel.
9921_Different_way_to_determine_time_in_air.html
9920_Projectile_at_an_angle.html
9922_Horizontally_launched_projectile.html
9926_Correction_to_total_final_velocity_for_projectile.html
9924_Total_displacement_for_projectile.html
9929_Unit_vector_notation.html
9931_Projectile_motion_with_ordered_set_notation.html
9925_Total_final_velocity_for_projectile.html
9930_Unit_vector_notation_part_2_.html
9928_Unit_vectors_and_engineering_notation.html
9923_Launching_and_landing_on_different_elevations.html
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