Two_dimensional_projectile_motion
Let's escape from the binds of one-dimension (where we were forced to launch things straight up) and start launching at angles. With a little bit of trig (might want to review sin and cos) we'll be figuring out just how long and far something can travel.
Skill_check_for_two_dimensional_motion
Take this skill check to help determine which areas to study in two-dimensional motion.
Optimal_angle_for_a_projectile
This tutorial tackles a fundamental question when trying to launch things as far as possible (key if you're looking to capture a fort with anything from water balloons to arrows). With a bit of calculus, we'll get to a fairly intuitive answer.
All video content by Khan Academy is under their license: CC by NC SA
Website created using Khan Academy Static Downloader